- Emitter Mode: Particles emitter modes. Including GRAVITY, RADIUS three types, refer to EmitterMode API for details. Gravity: Gravity of the emitter, which takes effect only when the Emitter Mode is set to GRAVITY: Speed: Speed and variation of the emitter. Tangential Accel: Tangential acceleration and variation of each particle.
- Create professional Cocos2d particle emitters for iOS and macOS. 'I have been making console games for 12 years and this puts some of the particle editors I have seen to shame.' - Mac App Store review. Customize over 35 emitter properties by using the sliders or fine tune it with exact numbers.
- Advanced Particle Properties. Emitter Lifetime. Emission Rectangle. Emission Circle. Particles per Wave. Particle Spacing.
- Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Free
- Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Tutorial
- Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Using
- Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Download
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This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns. Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace. STEP 2: CREATE AN EMITTER: Now create some emitters. Emitters can be created and deleted at any time, but it's a good practice to create them right before your level starts, re-use them during the game and delete them on level clean-up: Particles.CreateEmitter('name', x,y, rotation, visible, loop, autoDestroy).
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Particle System
Perhaps your game needs effects like burning fire, spell casting visuals or explosions.How would you make such complex effects? Is it even possible? Yes, it is. Usinga particle system. The term particle system refers to a computer graphicstechnique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Some realistic examples might include highly chaotic systems, natural phenomena, or processes caused by chemical reactions. Here are a few examples of particle effects:
Tools for creating Particle Effects
Even though you can always create particle effects by hand, massaging eachproperty to your liking. There are several third party tools for creatingparticle effects. A few of these tools are:
- Effekseer: Effekseer is a tool editing particle effects.
- Particle Designer: A very powerful particle effects editor on Mac.
- V-play particle editor: A cross-platform particle editor for Cocos2d-x.
- Particle2dx: An online web particle designer.
These tools usually export a
.plist
file that you can read in with Cocos2d-x to use your creation inside your game. Just like with all of the other classes we have worked with so far we use the create()
method:Built-In Particle Effects
Are you ready to add particle effects to your game? We hope so! Are you not yetcomfortable with creating custom particle effects? For ease of convenience thereare a number of built-in particle effects that you can choose from. Take a lookat this list:
-ParticleFire: Point particle system. Uses Gravity mode.
-ParticleFireworks: Point particle system. Uses Gravity mode.
Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Free
-ParticleSun: Point particle system. Uses Gravity mode.
-ParticleGalaxy: Point particle system. Uses Gravity mode.
-ParticleFlower: Point particle system. Uses Gravity mode.
-ParticleMeteor: Point particle system. Uses Gravity mode.
-ParticleSpiral: Point particle system. Uses Gravity mode.
-ParticleExplosion: Point particle system. Uses Gravity mode.
Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Tutorial
![Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Particles 2 2 3 – Create Professional Cocos2d Particle Emitters](https://docs.cocos.com/creator/manual/en/components/pageviewindicator/add_particlesystem.png)
-ParticleSmoke: Point particle system. Uses Gravity mode.
-ParticleSnow: Point particle system. Uses Gravity mode.
Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Using
-ParticleRain: Point particle system. Uses Gravity mode.
Using
ParticleFireworks
as an example, you can use the built-in effects easily:Particles 2 2 3 – Create Professional Cocos2d Particle Emitters Download
The result is a particle effect that looks something like:
But what do you do if your particle effect isn't quite the way you want?That's right, you can manually manipulate it! Let's take the same fireworks exampleabove and manipulate it even further by manually changing its properties:
setDuration(ParticleSystem::DURATION_INFINITY);// radius modeparticleSystem->setEmitterMode(ParticleSystem::Mode::RADIUS);// radius mode: 100 pixels from centerparticleSystem->setStartRadius(100);particleSystem->setStartRadiusVar(0);particleSystem->setEndRadius(ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS);particleSystem->setEndRadiusVar(0); // not used when start end// radius mode: degrees per second// 45 * 4 seconds of life = 180 degreesparticleSystem->setRotatePerSecond(45);particleSystem->setRotatePerSecondVar(0);```![](other_node_types-img/particle4.png)** JASON - Replace the above screenshot with example from chapter 7 demo code-->